Spatial interaction, mixed reality, simulation, embodied UI, and the bridge between immersive worlds and everyday tools.
Getting back into my Tilt Five headset now that they’ve released an updated SDK. I was an original beta tester of the system, but development has been quiet the last year or two — I believe they’re now working on a version 2 headset. I want to dig into what changed in the SDK and see whether it opens up a better Unity XR integration than before.
The specific thread I’m chasing: WebXR enablement for Tilt Five — whether the new SDK makes it feasible to get browser-based WebXR content running on the platform.